﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IPoolObject
{
   void TurnOn();
   void TurnOff();
   void SetObject(GameObject target);
   void SetOwner(ICachePool pool);
   void SetParent(Transform value);
   void DestroySelf();
   bool IsTurnOn { get; set; }
}
